I spoke about this a bit when I reviewed Enter the Gungeon, and I thought that game had a great feeling of swiftness with its runs. ![]() My favorite element of this game is its brevity. I think this game, especially in how it aims, relies heavily on a precision I cannot get out of dual analogue sticks. ![]() I don’t like playing it with a controller. In between boss floors there are transition floors, like this neat looking sewer: The boss I fought the most is at the end of floor one, and he’s cool because he bursts from the wall in a random position and usually does so when the player is in the middle of a gun fight creating a tense and frantic funtime. Those melting enemies are set to what floor they’re on, and floors are themed to carry the player through three stages in which at the end a boss lurks, ready to vomit upon the player with fire and bullets and whatever else it can. Chews through your ammo count, but everything in front of you melts. There’s a triple machinegun that I really like. It’s strategically choosing upgrades and weapons to build toward a certain playstyle while you shoot and dodge through groups of enemies that give xp once dead. Other times you get a wrench, and you level up and take the skill that allows your melee strikes to carry more range. Sometimes you find an energy pistol on the first floor, and the first upgrade you take powers up your energy weapons, effectively building your run to focus on energy weapons. There are few weapons organized into types, and each type of weapon carries with it its own ammo, and in many instances its own upgrade path. This game doesn’t have the item count of many roguelikes out there. ![]() It’s isometric shoot-em-up action structured in a tight and simple roguelike mold. A game with birdmen, fat lizard things, fish who roll, and terrifying memes. It’s time for another ranking this time roguelike this time Nuclear Throne. This roguelike good I like this video game 10/10 Five stars 40/40 metacritic = 100.
0 Comments
Leave a Reply. |